Institute for Digital Intermedia Arts
IDIA Lab
+Arts - IDIA Lab

The IDIA is an advanced center for the exploration of aesthetic and interdisciplinary design thinking, informed by science and technology. Artists, designers, composers and performers continuously are in collaboration – working in tandem with technicians and scientists in the research and design of new media projects. IDIA projects are exhibited nationally and internationally and the work disseminated at numerous conferences and presentations.

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+Interactive Installation

VBAM: VIRTUAL BROAD ART MUSEUM COMMISSION

Press Release View the VBAM project VBAM Introductory Lecture     John Fillwalk and the Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University were commissioned to design and build a virtual museum artworks for the Eli and Edythe Broad Art Museum in East Lansing, MI. The physical Museum, was designed by architect […]

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The Firefly Effect

A virtual social installation by John Fillwalk, IDIA Lab and Jody Naderi, CAP This work, designed specifically for Nuit Blanche Toronto activates a locative field in which participants engage in dynamic social experience. Individual users of the app interact with a dynamic feedback system allowing them to find the cadence of a contemplative walk. Participants […]

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Final Wisdom I: Interactive Haptic Poetry Installation at SIGGRAPH 2010

Final Wisdom I is an interactive installation engaging viewers in a sensory exploration of temporal and spatialized poetry. Participants manipulate imagery, sound and language through their gesture, touch and proximity. The work is engaged through a framework of cameras and sensors that react to heat, position, and capacitance – presenting a shifting environment of reactive media and haptics. Final Wisdom I is the […]

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Displaced Resonance v2

IDIA Lab was invited to exhibit their virtual and hybrid artworks at the Third Art and Science International Exhibition at the China Science and Technology Museum in Beijing, China. http://www.idialabprojects.org/displacedresonance/ Displaced Resonance v2 John Fillwalk Michael Pounds IDIA Lab, Ball State University Interactive installation, mixed media 2012 Displaced Resonance v2 is an interactive installation consisting […]

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Twitter Cloud

The Twitter Cloud is a visualization of real time Tweets (messages) posted on Twitter.com. The system automatically scans specified user feeds, and visualizes new messages as they arrive. This piece was programmed in Java using the Processing API. This project was also linked with the Tweet Station so users could be identified with RFID and […]

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Eco-Net

“Eco-Net” is an attempt to connect wireless network data with nature by visualizing that data with plant-like structures and organic motion. Each plant represents a computer connected to the network and each IP address is displayed above the corresponding plant. Collective network activity is displayed as websites are browsed and emails are sent. This piece […]

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Engaging Technology Exhibition

ENGAGING TECHNOLOGY A HISTORY AND FUTURE OF INTERMEDIA BALL STATE UNIVERSITY MUSEUM OF ART NOVEMBER 17, 2006 THROUGH MARCH 11, 2007 http://idialab.org/engagingtechnology/ Engaging Technology traces a range of both pioneering and contemp-orary works exploring the intersections of electronic media and various modes of art-making. The artists selected for this exhibition – Richard Bloes, Hans Breder, […]

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trans|form

trans|form An interactive intermedia installation Michael Pounds John Fillwalk Jesse Allison   “Trans|form” is an interactive sound sculpture consisting of five metal plates with attached mechanical transducers that vibrate the metal according to audio signals sent from the computer. Signals sent from the computer are resonated according to the physical properties of the metal plates. […]

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+Virtual Hybrid

VBAM: VIRTUAL BROAD ART MUSEUM COMMISSION

Press Release View the VBAM project VBAM Introductory Lecture     John Fillwalk and the Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University were commissioned to design and build a virtual museum artworks for the Eli and Edythe Broad Art Museum in East Lansing, MI. The physical Museum, was designed by architect […]

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Virtual Artworks

Virtual Artworks http://www.idialabprojects.org/displacedresonance/virtual.html   PROXY John Fillwalk with Michael Olson, Composer and IDIA Lab. 2012. In the virtual installation, PROXY, visitors shape the construction of a sculptural and sonic response to the virtual museum. The work progresses to form, eventually transforming to become structural support for the building. When multiple users are in the environment, their avatars […]

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dis|PLACE

dis|PLACE is a hybrid work linking a virtual environment to physical reality in a user driven artwork. The participant’s motion can both navigate 3D space as well as control discreet interactions with the digital performers. Unity 3D and MS Kinect, 2012 John Fillwalk, Director of IDIA Lab with Neil Zehr, IDIA Lab and composer Michael Olson […]

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Flickr Gettr

At its essence, Flickr Gettr is a novel virtual interface bridging the virtual worlds to the wealth of shared real life imagery and information in Flickr. Currently on Display at the New Media Consortium, amongst others: http://slurl.com/secondlife/NMC%20Campus%20West/137/100/21 USAGE Participants query to search public image folders at Flickr web-service. Queries pulls related images from Flickr and feeds […]

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Traversal

Traversal for Pipe Organ is a virtual performance exploring connectivity between worlds. As the name implies, it is a temporary link between the live pipe organ in a concert hall and a multi-user virtual world. “Physical” actions and events in the virtual realm compose the work in real time with the end product being a […]

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trans|form

trans|form An interactive intermedia installation Michael Pounds John Fillwalk Jesse Allison   “Trans|form” is an interactive sound sculpture consisting of five metal plates with attached mechanical transducers that vibrate the metal according to audio signals sent from the computer. Signals sent from the computer are resonated according to the physical properties of the metal plates. […]

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RFID-Linked 3D Media Interface

The project allows the user to manipulate a digital world with wireless objects. Through the use of Radio Frequency Identification Devices (RFID), the virtual world can detect the presence of real-world objects and use them to manipulate its own attributes. In the case of this project, physical cubes link the user with virtual cubes within […]

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Virtual World/Social Media Mashup: Flickr Gettr v4

IDIA Lab’s new Flickr Gettr launching soon – shared & mobile virtual world mashup artwork – preview Flickr pics here http://bit.ly/bCWQCL Flickr Gettr: Shared and Mobile Media Mashup Artwork Virtual World/Social Media Mashup: Flickr Gettr v4 The Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University IDIA Labs Flickr Gettr connects the social […]

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Traversal for Boston Cyberarts

Traversal for Boston Cyberarts was a live performance and hybrid reality installation that bridged the physical and virtual worlds. It connected Faneuil Hall in Boston with a bell tower with midi controlled carillon as part of the 2009 Boston Cyberarts Festival. Virtual participant could perform the physical bell tower via an interactive online virtual instrument […]

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+Human Computer Interface

Final Wisdom I: Interactive Haptic Poetry Installation at SIGGRAPH 2010

Final Wisdom I is an interactive installation engaging viewers in a sensory exploration of temporal and spatialized poetry. Participants manipulate imagery, sound and language through their gesture, touch and proximity. The work is engaged through a framework of cameras and sensors that react to heat, position, and capacitance – presenting a shifting environment of reactive media and haptics. Final Wisdom I is the […]

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ChromaChord: A Virtual Musical Instrument

ChromaChord: A Virtual Musical Instrument IDIA Lab: Ball State University   ChromaChord utilizes a combination of the Oculus Rift headset and an attached Leap Motion controller to create an immersive 3D VMI environment. The Oculus Rift provides a three-paneled visual interface, through Unity, that allows the users to access different component windows of the instrument […]

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IDIA Lab Presents at BLUR Conference

IDIA Lab presents Human Computer Interaction in the Arts in Boulder, Colorado. BLUR is the only conference that is exploring the line of interaction between computers and humans in a substantive, real-world and hands-on way. At Blur, vendors, strategists, buyers and visionaries assemble to not only discuss the larger issues of HCI, but also to […]

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Displaced Resonance v2

IDIA Lab was invited to exhibit their virtual and hybrid artworks at the Third Art and Science International Exhibition at the China Science and Technology Museum in Beijing, China. http://www.idialabprojects.org/displacedresonance/ Displaced Resonance v2 John Fillwalk Michael Pounds IDIA Lab, Ball State University Interactive installation, mixed media 2012 Displaced Resonance v2 is an interactive installation consisting […]

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dis|PLACE

dis|PLACE is a hybrid work linking a virtual environment to physical reality in a user driven artwork. The participant’s motion can both navigate 3D space as well as control discreet interactions with the digital performers. Unity 3D and MS Kinect, 2012 John Fillwalk, Director of IDIA Lab with Neil Zehr, IDIA Lab and composer Michael Olson […]

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Microsoft Surface Museum Collection Portal

The IDIA has assembled an interdisciplinary group of students, faculty and industry experts in a significant interactive information portal for the Ball State University Museum of Art (BSUMA).  The IDIA team is developing an innovative touch-based interface to navigate the collection, employing and integrating Microsoft Surface with the Museum’s database.  The Surface will afford Museum […]

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Human-Computer Interaction in the Arts

The Human-Computer Interaction Lab housed in Music Technology is a learning and exploration ground in how electronics can interact with the arts. Students who take the MuMET 440 Special Topics course in HCI can use the lab to develop projects in augmented musical instruments, electronic installation art, analog audio processors, synthesizers, robotics, wireless sensor systems, […]

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[un]wired

[un]wired by Jesse Allison, John Fillwalk and Keith Kothman is a processing network visualizer that responds to interactions from personal radio-frequency devices such as mobile phones, WiFi signals, Bluetooth signals and car-key fobs. It tracks real-time statistical information from wireless access points (designed for seamless handoff of moving wireless traffic, like a cell phone network), […]

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Intermedia Artist Timeline

This device was designed to take you on a journey through the history of intermedia art. The kiosk, made by the IDIA in collaboration with the Institute for Digital Fabrication at Ball State University, allows the user to interact using hand gestures to move through the timeline. The work includes a short bio, image and […]

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