Trevor Danehy

Virtual Worlds Modeler and Animator

3D Modeller and Animator Trevor Danehy graduated from Ball State with a Bachelor of Fine Arts specializing in 3d animation in 2007. Trevor’s primary skillsets are with high detail 3d modeling and texturing with programs like Pixologic Zbrush and Adobe Substance Painter. Trevor also developed methods of quick optimization of photogrammetry model generation. Also as a 3d generalist, he uses Autodesk Maya to glue all these processes together. Trevor has knowledge of every aspect of 3d, anywhere from sculpting and retopology, to high definition rendering workflow.