Institute for Digital Intermedia Arts
IDIA Lab
+ Projects

Virtual Mosque Demo

Institute for Digital Intermedia Arts at Ball State University (IDIA Lab). A demonstration level featuring architecture of the Mosque. Visit Virtual Mosque Demo in Blue Mars http://blink.bluemars.com/City/IDIA_Mosque/ Virtual Mosque Demo in Blue Mars Video Walkthrough https://www.youtube.com/watch?v=UYS7Zafr0bk

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Virtual Meridian of Augustus: Presentation at the Vatican’s Pontifical Academy of Archeology

IDIA Lab virtual celestial simulator and 3D interpretation of the Meridian of August in ancient Rome. Project commissioned by the Virtual World Heritage Laboratory at Indiana University, directed by Bernard Frischer. Findings presented at the Vatican’s Pontifical Academy of Archeology in Rome Thursday December 19th, 2013 A Digital Simulation of the Northern Campus Martius in […]

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VBAM: VIRTUAL BROAD ART MUSEUM COMMISSION

Press Release View the VBAM project VBAM Introductory Lecture     John Fillwalk and the Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University were commissioned to design and build a virtual museum artworks for the Eli and Edythe Broad Art Museum in East Lansing, MI. The physical Museum, was designed by architect […]

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Clarian Health VR Simulation

In collaboration with Clarian Health, IDIA has created a training video and interactive media to help facilitate the transition into the Ball Memorial Hospital New South Tower. How can nurses train in a new hospital wing before it is constructed? Or after it’s complete and full of patients? For help addressing the situation, hospital officials […]

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Astym 3D Visualization

Trevor Danehy and Tom Anderson, students from the IDIA Immersion Seminar, designed and produced a 3D visualization of a therapeutic process developed by Dr. Tom Sevier of Performance Dynamics. Students worked with state of the art software and a commercial anatomical 3D model with over 4,000 parts to realize a professional quality and dynamic scientific […]

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Augmented Reality Research

The IDIA is utilizing the open source Augmented Reality toolkit to explore possible applications of AR in the educational and art realms.  Of particular interest is the use of AR in architecture to effectively evaluate students’ white models in a group setting. Dave Schultz demonstrates the use of AR to display 3D architectural models. Dave […]

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IDIA Blackboard Greenhouse Grant for Virtual Worlds

Ball State University’s Institute for Digital Intermedia Arts (IDIA) has produced a bridging toolset, linking the multi-user virtual environment of Second Life with Blackboard Learn – providing a unified, secure and fluid hybrid learning experience. This project is funded by the Blackboard Greenhouse Grant for Virtual Worlds and has produced an open-source Building Block. IDIA […]

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Digital Cinema Arts in the Virtual World, The Aesthetic Camera Project

The Aesthetic Camera Project was designed to deliver digital cinema curriculum through Second Life – an online virtual world. This intensive research and development project was hatched through a partnership between the College of Fine Arts, the Center for Media Design, and Information Technology. Students learn the techniques of filmmaking in this 3D collaborative multi-user […]

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iDMAa 2009 Conference Networking System

iDMAa 2009 Conference Networking System encompassing RFID conference badges, RFID enabled automated tweet stations, MS Surface conference information center, Second Life Hybrid networking area, and a central web application for mobile device conference information access. http://conf2009.idmaa.org/conference_system

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Las Americas Virtual Design Studio

The Las Americas Virtual Design Studio is made possible through a collaboration between IDIA, the College of Architecture and Planning at Ball State University, the Las Americas Network, with the professional firm of BSA LifeStructures. The project linked 11 international Departments of Architecture, over 100 students and 11 faculty in this immersive collaboration environment. The students worked […]

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Ki: Theory

Students from Ball State University’s Institute for Digital Intermedia Arts created a music video for recording artist Ki: Theory. The entirely animated video for the song Holiday Heart, is the artist’s first professionally produced video for broadcast on popular music television venues. This immersive learning experience connected students to an industry partner, challenged their production […]

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Museum Scanning Project

The IDIA Seminar’s current project focuses on virtually recreating the original settings of various sculptures found throughout the Ball State University Museum of Art. The project focused on scanning five different sculptures using a 3D laser scanner. This project has allowed Ball State students to get involved with 3D scanning by learning the method, techniques […]

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Immersive Seminar in Virtual Worlds

The Immersive Seminar in Intermedia Art is a project-based, interdisciplinary, collaborative production seminar exploring the intersection of aesthetics & emerging technology. Students from across campus are engaged in the production, research and design of both independent and collaborative projects in an interdisciplinary environment consisting of video artists, programmers, designers, animators, & composers. News Coverage Technology: […]

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Virtual Artworks

Virtual Artworks http://www.idialabprojects.org/displacedresonance/virtual.html   PROXY John Fillwalk with Michael Olson, Composer and IDIA Lab. 2012. In the virtual installation, PROXY, visitors shape the construction of a sculptural and sonic response to the virtual museum. The work progresses to form, eventually transforming to become structural support for the building. When multiple users are in the environment, their avatars […]

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Displaced Resonance v2

IDIA Lab was invited to exhibit their virtual and hybrid artworks at the Third Art and Science International Exhibition at the China Science and Technology Museum in Beijing, China. http://www.idialabprojects.org/displacedresonance/ Displaced Resonance v2 John Fillwalk Michael Pounds IDIA Lab, Ball State University Interactive installation, mixed media 2012 Displaced Resonance v2 is an interactive installation consisting […]

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NSF FUNDED VIRTUAL SIMULATION OF HADRIAN’S VILLA

IDIA Lab has designed a virtual simulation of the villa of the Roman Emperor Hadrian, which is a UNESCO World Heritage site located outside of Rome in Tivoli, Italy. This project is being produced in collaboration with the Virtual World Heritage Laboratory (VWHL) at the University of Virginia (UVA), directed by Dr. Bernard Frischer and […]

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Ball State University’s IDIA Lab is granted rights to Blue Mars virtual world technology from Avatar Reality

Ball State University’s IDIA Lab is granted rights to Blue Mars virtual world technology from Avatar Reality http://bit.ly/BSU_BlueMars Ball State granted rights to develop $10 million Blue Mars virtual world technology (3/5/2012) Ball State granted rights to develop $10 million Blue Mars virtual world technology (3/5/2012) A digital laser scan of a centuries-old Buddha (above) and […]

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NURSING INTERVIEW SIMULATOR

IDIA, in partnership with the BSU School of Nursing, developed and launched a new Nursing Interview Simulator in the virtual world of Blue Mars. Blue Mars is a next generation and high fidelity virtual world that uses the CryEngine game engine. Student nurses practice interviews via role-playing – using avatars with predefined health histories. http://bit.ly/riEpFb

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dis|PLACE

dis|PLACE is a hybrid work linking a virtual environment to physical reality in a user driven artwork. The participant’s motion can both navigate 3D space as well as control discreet interactions with the digital performers. Unity 3D and MS Kinect, 2012 John Fillwalk, Director of IDIA Lab with Neil Zehr, IDIA Lab and composer Michael Olson […]

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BALL STATE UNIVERSITY AND TU DORTMUND EXCHANGE PROGRAM IN INTERMEDIA ART

Ball State University and the Technische Universität Dortmund have partnered in creating an international exchange program for students studying the design and technology of Intermedia artforms. Ball State University and the Technische Universität Dortmund have partnered in creating an international exchange program for students studying the design and technology of Intermedia artforms. This program will […]

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Virtual Middletown Living Museum in Blue Mars

The Virtual Middletown Living Museum project in Blue Mars is a simulation of the Ball Glass factory from early 20th century Muncie, Indiana. Life and conditions in the factory were one of the key elements of the Middletown Studies by Robert S. and Helen Merrell Lynd in their landmark studies Middletown (1929) and Middletown in Transition (1937). These in-depth accounts […]

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IDIA Lab Simulations in Blue Mars

Ball State University’s Institute for Digital Intermedia Arts (IDIA) in Blue Mars is a large scale virtual simulation that showcases re-creations of artifacts and artworks in their original historical contexts, including sculptures at the 1915 Panama-Pacific International Exposition in San Francisco and a centuries-old Buddha at a Japanese temple. Through the use of such emerging […]

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3D Point Cloud Laser Scanning

From a seashell to auditorium, laser-scanning can capture the objects and spaces we inhabit and convert them into a digital model. The IDIA scans a range of small or large scale 3D objects using facilities and equipment shared with the SimLab in the College of Architecture and Planning and supported by the Office of Information […]

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Altairnano

Animated 3D visualization of a nano-fabrication process for Altair Nanotechnologies, Inc.

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Microsoft Surface Museum Collection Portal

The IDIA has assembled an interdisciplinary group of students, faculty and industry experts in a significant interactive information portal for the Ball State University Museum of Art (BSUMA).  The IDIA team is developing an innovative touch-based interface to navigate the collection, employing and integrating Microsoft Surface with the Museum’s database.  The Surface will afford Museum […]

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Final Wisdom I: Interactive Haptic Poetry Installation at SIGGRAPH 2010

Final Wisdom I is an interactive installation engaging viewers in a sensory exploration of temporal and spatialized poetry. Participants manipulate imagery, sound and language through their gesture, touch and proximity. The work is engaged through a framework of cameras and sensors that react to heat, position, and capacitance – presenting a shifting environment of reactive media and haptics. Final Wisdom I is the […]

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Flickr Gettr

At its essence, Flickr Gettr is a novel virtual interface bridging the virtual worlds to the wealth of shared real life imagery and information in Flickr. Currently on Display at the New Media Consortium, amongst others: http://slurl.com/secondlife/NMC%20Campus%20West/137/100/21 USAGE Participants query to search public image folders at Flickr web-service. Queries pulls related images from Flickr and feeds […]

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Twitter Cloud

The Twitter Cloud is a visualization of real time Tweets (messages) posted on Twitter.com. The system automatically scans specified user feeds, and visualizes new messages as they arrive. This piece was programmed in Java using the Processing API. This project was also linked with the Tweet Station so users could be identified with RFID and […]

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Human-Computer Interaction in the Arts

The Human-Computer Interaction Lab housed in Music Technology is a learning and exploration ground in how electronics can interact with the arts. Students who take the MuMET 440 Special Topics course in HCI can use the lab to develop projects in augmented musical instruments, electronic installation art, analog audio processors, synthesizers, robotics, wireless sensor systems, […]

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Traversal

Traversal for Pipe Organ is a virtual performance exploring connectivity between worlds. As the name implies, it is a temporary link between the live pipe organ in a concert hall and a multi-user virtual world. “Physical” actions and events in the virtual realm compose the work in real time with the end product being a […]

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Eco-Net

“Eco-Net” is an attempt to connect wireless network data with nature by visualizing that data with plant-like structures and organic motion. Each plant represents a computer connected to the network and each IP address is displayed above the corresponding plant. Collective network activity is displayed as websites are browsed and emails are sent. This piece […]

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Engaging Technology Exhibition

ENGAGING TECHNOLOGY A HISTORY AND FUTURE OF INTERMEDIA BALL STATE UNIVERSITY MUSEUM OF ART NOVEMBER 17, 2006 THROUGH MARCH 11, 2007 http://idialab.org/engagingtechnology/ Engaging Technology traces a range of both pioneering and contemp-orary works exploring the intersections of electronic media and various modes of art-making. The artists selected for this exhibition – Richard Bloes, Hans Breder, […]

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trans|form

trans|form An interactive intermedia installation Michael Pounds John Fillwalk Jesse Allison   “Trans|form” is an interactive sound sculpture consisting of five metal plates with attached mechanical transducers that vibrate the metal according to audio signals sent from the computer. Signals sent from the computer are resonated according to the physical properties of the metal plates. […]

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RFID-Linked 3D Media Interface

The project allows the user to manipulate a digital world with wireless objects. Through the use of Radio Frequency Identification Devices (RFID), the virtual world can detect the presence of real-world objects and use them to manipulate its own attributes. In the case of this project, physical cubes link the user with virtual cubes within […]

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MMFX/IMA Interactive Project

IDIA is creating a media rich interactive digital kiosk for the Digital Fabrication Institute’s MMFX Exhibit hosted by the Indianapolis Museum of Art. Students participating in the IDIA Immersion Seminar in Virtual Worlds are developing the interactive interface, which will act as a station within the exhibit where viewers can attain additional biographical and portfolio […]

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[un]wired

[un]wired by Jesse Allison, John Fillwalk and Keith Kothman is a processing network visualizer that responds to interactions from personal radio-frequency devices such as mobile phones, WiFi signals, Bluetooth signals and car-key fobs. It tracks real-time statistical information from wireless access points (designed for seamless handoff of moving wireless traffic, like a cell phone network), […]

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Intermedia Artist Timeline

This device was designed to take you on a journey through the history of intermedia art. The kiosk, made by the IDIA in collaboration with the Institute for Digital Fabrication at Ball State University, allows the user to interact using hand gestures to move through the timeline. The work includes a short bio, image and […]

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Virtual World/Social Media Mashup: Flickr Gettr v4

IDIA Lab’s new Flickr Gettr launching soon – shared & mobile virtual world mashup artwork – preview Flickr pics here http://bit.ly/bCWQCL Flickr Gettr: Shared and Mobile Media Mashup Artwork Virtual World/Social Media Mashup: Flickr Gettr v4 The Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University IDIA Labs Flickr Gettr connects the social […]

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Traversal for Boston Cyberarts

Traversal for Boston Cyberarts was a live performance and hybrid reality installation that bridged the physical and virtual worlds. It connected Faneuil Hall in Boston with a bell tower with midi controlled carillon as part of the 2009 Boston Cyberarts Festival. Virtual participant could perform the physical bell tower via an interactive online virtual instrument […]

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