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The Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University explores the intersection between the arts, sciences, and humanities using a broad range of technologies. Founded in 2005, IDIA Lab has been designing scholarly, creative, teaching and learning projects that investigate virtual reality, human computer interface (HCI), augmented reality, mobile apps, interactive artworks, immersive environments, head mounted display, visualization and 3D simulation. The IDIA Lab studios were initially incubated through the Eli Lilly Endowment’s Digital Media Initiative as part of two generous grants to the University. IDIA Lab’s research facilities include five distinct labs – IDIA Lab, CAVE Lab, DOME Lab, HCI Lab, and SIM Lab – all working in concert with tour partner, the Digital Scholarship Lab (DSL). The labs’ faculty, staff and students develop projects in collaboration with a cohort of international clients in this innovative initiative that investigates the forefront of emergent design, expression and learning.


“Designing the Unbundling of Courses” for the American Association of Nursing

A presentation by Jo Ann Gora, President of Ball State University; Phil Repp, Vice-President of Information Technology; Linda Sweigart, BSU Nursing Faculty; and John Fillwalk, IDIA Lab Director on March 21st 2013 to the American Association of Colleges of Nursing. A presentation that examines how universities, like Ball State University, use emerging technologies to enrich and […]

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Izapa Group F Ballcourt Solar Simulation

Mayan Solar Simulator Izapa Group F Ballcourt We have applied our Virtual Solar Simulator to a simple white model build of the pre-Columbian ballcourt in Group F at the Izapa site in Chiapas, Mexico. Izapa is considered to be the birthplace of the Mayan Long Count, which ends its cycle today on December 21st, 2012 – […]

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Virtual Artworks

Virtual Artworks http://www.idialabprojects.org/displacedresonance/virtual.html   PROXY John Fillwalk with Michael Olson, Composer and IDIA Lab. 2012. In the virtual installation, PROXY, visitors shape the construction of a sculptural and sonic response to the virtual museum. The work progresses to form, eventually transforming to become structural support for the building. When multiple users are in the environment, their avatars […]

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Displaced Resonance v2

IDIA Lab was invited to exhibit their virtual and hybrid artworks at the Third Art and Science International Exhibition at the China Science and Technology Museum in Beijing, China. http://www.idialabprojects.org/displacedresonance/ Displaced Resonance v2 John Fillwalk Michael Pounds IDIA Lab, Ball State University Interactive installation, mixed media 2012 Displaced Resonance v2 is an interactive installation consisting […]

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NURSING INTERVIEW SIMULATOR

IDIA, in partnership with the BSU School of Nursing, developed and launched a new Nursing Interview Simulator in the virtual world of Blue Mars. Blue Mars is a next generation and high fidelity virtual world that uses the CryEngine game engine. Student nurses practice interviews via role-playing – using avatars with predefined health histories. http://bit.ly/riEpFb

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Virtual Middletown Living Museum in Blue Mars

The Virtual Middletown Living Museum project in Blue Mars is a simulation of the Ball Glass factory from early 20th century Muncie, Indiana. Life and conditions in the factory were one of the key elements of the Middletown Studies by Robert S. and Helen Merrell Lynd in their landmark studies Middletown (1929) and Middletown in Transition (1937). These in-depth accounts […]

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IDIA Lab Simulations in Blue Mars

Ball State University’s Institute for Digital Intermedia Arts (IDIA) in Blue Mars is a large scale virtual simulation that showcases re-creations of artifacts and artworks in their original historical contexts, including sculptures at the 1915 Panama-Pacific International Exposition in San Francisco and a centuries-old Buddha at a Japanese temple. Through the use of such emerging […]

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3D Point Cloud Laser Scanning

From a seashell to auditorium, laser-scanning can capture the objects and spaces we inhabit and convert them into a digital model. The IDIA scans a range of small or large scale 3D objects using facilities and equipment shared with the SimLab in the College of Architecture and Planning and supported by the Office of Information […]

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Microsoft Surface Museum Collection Portal

The IDIA has assembled an interdisciplinary group of students, faculty and industry experts in a significant interactive information portal for the Ball State University Museum of Art (BSUMA).  The IDIA team is developing an innovative touch-based interface to navigate the collection, employing and integrating Microsoft Surface with the Museum’s database.  The Surface will afford Museum […]

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trans|form

trans|form An interactive intermedia installation Michael Pounds John Fillwalk Jesse Allison   “Trans|form” is an interactive sound sculpture consisting of five metal plates with attached mechanical transducers that vibrate the metal according to audio signals sent from the computer. Signals sent from the computer are resonated according to the physical properties of the metal plates. […]

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RFID-Linked 3D Media Interface

The project allows the user to manipulate a digital world with wireless objects. Through the use of Radio Frequency Identification Devices (RFID), the virtual world can detect the presence of real-world objects and use them to manipulate its own attributes. In the case of this project, physical cubes link the user with virtual cubes within […]

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MMFX/IMA Interactive Project

IDIA is creating a media rich interactive digital kiosk for the Digital Fabrication Institute’s MMFX Exhibit hosted by the Indianapolis Museum of Art. Students participating in the IDIA Immersion Seminar in Virtual Worlds are developing the interactive interface, which will act as a station within the exhibit where viewers can attain additional biographical and portfolio […]

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[un]wired

[un]wired by Jesse Allison, John Fillwalk and Keith Kothman is a processing network visualizer that responds to interactions from personal radio-frequency devices such as mobile phones, WiFi signals, Bluetooth signals and car-key fobs. It tracks real-time statistical information from wireless access points (designed for seamless handoff of moving wireless traffic, like a cell phone network), […]

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Intermedia Artist Timeline

This device was designed to take you on a journey through the history of intermedia art. The kiosk, made by the IDIA in collaboration with the Institute for Digital Fabrication at Ball State University, allows the user to interact using hand gestures to move through the timeline. The work includes a short bio, image and […]

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Flickr Gettr: IDIA Featured in IUPUI Intermedia Festival

Jesse Allison and John Fillwalk exhibited their interactive virtual worlds installation, Flickr Gettr at the IUPUI Intermedia Festival held on April 23-25 in Indianapolis. The festival had over 100 international performers from across the arts. For more information, Please visit, http://music.iupui.edu/intermedia/

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interActivity: IDIA at Philips HighTech Campus during Dutch Design Week

TRAVERSAL FOR EINDHOVEN during Dutch Design Week Collaboration with IDIA Lab and MAD Emergent Art Center IDIA Lab John Fillwalk and Jesse Allison MAD Emergent Art Center Rien Daamen and Réné Paré October 17-25, 2009 15-21 SLT live daily through the 25th Virtual location http://slurl.com/secondlife/Ball%20State%20University2/181/128/21 Physical location: Philips HighTech Campus and NatLab in Eindhoven, Nederlands http://www.hightechcampus.nl/ ‘Traversal for […]

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